这篇文章主要介绍了原生javascript+css3编写的3D魔方动画旋扭特效的相关资料,需要的朋友可以参考下
代码如下:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gbk" />
<title></title>
<meta charset="utf-8" />
<script language="javascript" type="text/javascript">
var cache = {};
(function (exports) {
function Cube(opts) {
opts = opts || {};
this.parent = opts.parent; //插入到哪里
this.browserPrefix = opts.browserPrefix;
this.width = opts.width;
this.height = opts.height;
this.cubZ = opts.cubZ;
this.face = opts.face;
this.row = opts.row;
this.column = opts.column;
this.offsetX = this.column * (this.width + opts.marginX); //
this.offsetY = this.row * (this.height + opts.marginY);//
this.offsetZ = this.face * (this.cubZ + opts.marginZ);//
this.positiveZ = this.cubZ / 2;
this.negativeZ = -this.cubZ / 2;
this.cubFaceInfo = opts.cubFaceInfo;
this.dimension = opts.dimension;
this.centerX = (this.dimension * this.width + (this.dimension - 1) * opts.marginX) / 2;
this.centerY = (this.dimension * this.height + (this.dimension - 1) * opts.marginY) / 2;
this.centerZ = (this.dimension * this.cubZ + (this.dimension - 1) * opts.marginZ) / 2;
this.translateX = this.offsetX - this.centerX; //把中心点设为原点
this.translateY = this.offsetY - this.centerY; //
this.translateZ = this.cubZ / 2 + this.offsetZ - this.centerZ; //offsetZ按上面计算应该跟x,y在一个平面上即后面,但实际上由于要形成立方体,在Z轴上已经后退了cubZ/2个距离,故为和上面保持一致在一个面上,这里需要再加回cubZ/2个距离,使默认的xyz原点都在一个平面上即立方体后面左上角三维坐标系,以这个点作为参考点平移和设置旋转原点
this.cubeFace = [];
this.rotateTransfrom = "";
this.init();
}
Cube.prototype = {
init: function () {
this.createCubeBox();
this.createFront();
this.createBack();
this.createTop();
this.createBottom();
this.createLeft();
this.createRight();
},
createCubeBox: function () {
this.Box = document.createElement('div');
this.Box.style.width = this.width + "px";
this.Box.style.height = this.height + "px";
this.Box.style.left = "50%";
this.Box.style.top = "50%";
this.Box.style.position = "absolute";
this.Box.style[this.browserPrefix + "TransformStyle"] = "preserve-3d";
this.Box.style[this.browserPrefix + "Perspective"] = "0";
// this.Scene.style[this.browserPrefix + "backfaceVisibility"] = "hidden";
this.intalTransform = "translateZ(" + this.translateZ + "px) translateX(" + this.translateX + "px) translateY(" + this.translateY + "px)";
this.Box.style[this.browserPrefix + "Transform"] = this.intalTransform;
this.Box.style[this.browserPrefix + "TransformOrigin"] = "" + (-this.translateX) + "px " + (-this.translateY) + "px " + (-this.translateZ) + "px";
this.parent.appendChild(this.Box);
this.x = window.getComputedStyle(this.Box).getPropertyValue('left');
this.y = window.getComputedStyle(this.Box).getPropertyValue('top');
this.matrix3d = window.getComputedStyle(this.Box).getPropertyValue('transform');
},
createFace: function () {
var face = document.createElement('div');
face.style.margin = 0;
face.style.position = "absolute";
face.style.width = this.width + "px";
face.style.height = this.height + "px";
return face;
},
createFront: function () {
var face = this.createFace();
face.style[this.browserPrefix + "Transform"] = "translateZ(" + this.positiveZ + "px) "
this.cubeFace.push(face);
this.front = face;
this.Box.appendChild(face);
},
createBack: function () {
var face = this.createFace();
face.style[this.browserPrefix + "Transform"] = "translateZ(" + this.negativeZ + "px) ";
this.cubeFace.push(face);
this.back = face;
this.Box.appendChild(face);
},
createTop: function () {
var face = this.createFace();
face.style[this.browserPrefix + "Transform"] = "rotateX(90deg) translateZ(" + this.positiveZ + "px) ";
this.cubeFace.push(face);
this.top = face;
this.Box.appendChild(face);
},
createBottom: function () {
var face = this.createFace();
face.style[this.browserPrefix + "Transform"] = "rotateX(90deg) translateZ(" + this.negativeZ + "px) ";
this.cubeFace.push(face);
this.bottom = face;
this.Box.appendChild(face);
},
createLeft: function () {
var face = this.createFace();
face.style[this.browserPrefix + "Transform"] = "rotateY(90deg) translateZ(" + this.negativeZ + "px) ";
this.cubeFace.push(face);
this.left = face;
this.Box.appendChild(face);
},
createRight: function () {
var face = this.createFace();
face.style[this.browserPrefix + "Transform"] = "rotateY(90deg) translateZ(" + (this.positiveZ) + "px) ";
this.cubeFace.push(face);
this.right = face;
this.Box.appendChild(face);
}
}
exports.magicCube = function (opts) {
opts = opts || {};
this.parent = opts.parent || document.getElementsByTagName('body')[0];
this.dimension = opts.dimension || 3; //魔方级数
this.cubWidth = opts.cubWidth || 50; //单个立方体宽度
this.cubHidth = opts.cubHidth || 50; //单个立方体告诉
this.marginLeft = opts.marginLeft || 0;
this.marginTop = opts.marginLeft || 0;
this.marginZ = opts.marginZ || 0;
this.cubZ = opts.cubZ || 50; //单个立方体Z轴距离
this.sceneWidth = opts.sceneWidth; //3d场景宽度
this.sceneHeight = opts.sceneHeight; //3d场景高度
this.Perspective = opts.Perspective || 0; //投影值
this.cubFaceInfo = opts.cubFaceInfo || { front: { backGround: "rgba(0,255,255,.5)" }, back: { backGround: "rgba(153,204,255,.5)" }, left: { backGround: "rgba(128,0,128,.5)" }, right: { backGround: "rgba(255,0,255,.5)" }, top: { backGround: "rgba(255,153,204,.5)" }, bottom: { backGround: "rgba(0,204,255,.5)" }, inner: { backGround: "rgba(100,100,100,.5)" } }; //立方体面信息
this.angle = opts.angle || 90;
this.rollbackPoint = opts.rollbackPoint || 10;
this.faceCount = this.dimension * this.dimension; //每面立方体个数
this.count = this.dimension * this.dimension * this.dimension; //立方体总个数
this.cubes = [];
this.browserPrefix = "";
this.isRunning = 0;
this.timer = null;
this.rotateFace;
this.moveDirect = true;//正向随机动作还是回归,默认为正向
this.cubeMoveQueue = [];
this.rollMoveStack = [];//动作回归的堆栈
this.init();
};
magicCube.prototype = {
init: function () {
this.start();
},
create3dScene: function () {
this.Scene = document.createElement('div');
//this.Scene.className = "cube";
var width = this.sceneWidth || this.clientWidth,
height = this.sceneHeight || this.clientHeight;
this.Scene.style.width = width + "px";
this.Scene.style.height = height + "px";
this.Scene.style.position = "relative";
this.Scene.style[this.browserPrefix + "TransformStyle"] = "preserve-3d";
this.Scene.style[this.browserPrefix + "Perspective"] = this.Perspective + "px";
// this.Scene.style[this.browserPrefix + "backfaceVisibility"] = "hidden";
this.Scene.style[this.browserPrefix + "Transform"] = "rotateX(-30deg) rotateY(30deg) ";
this.parent.appendChild(this.Scene);
},
create: function (face, row, column) {
return new Cube({
parent: this.Scene,
dimension: this.dimension,
width: this.cubWidth,
height: this.cubHidth,
cubZ: this.cubZ,
face: face,
row: row,
column: column,
browserPrefix: this.browserPrefix,
cubFaceInfo: this.cubFaceInfo,
marginX: this.marginLeft,
marginY: this.marginTop,
marginZ: this.marginZ,
dimension: this.dimension
});
},
createMagicCube: function (index) {
var face = 0, row = 0, column = 0;
for (var i = 0; i < this.count; i++) {
this.cubes.push(this.create(face, row, column));
this.cubes[this.cubes.length - 1].index = this.cubes.length - 1;
column++;
if ((i + 1) % this.dimension === 0) {
row++;
column = 0;
}
if ((i + 1) % this.faceCount === 0) {
face++;
row = 0;
}
}
},
drawBackGroundColor: function () {
for (var face in this.cubFaceInfo) {
if (face == "inner") {
this.setInnerBKColor(this.cubFaceInfo[face].backGround);
}
else {
var cube = this.getCubesByFace(face);
for (var i = 0, len = cube.length; i < len; i++) {
cube[i][face].style.background = this.cubFaceInfo[face].backGround;
}
}
}
},
setInnerBKColor: function (color) {
for (var i = 0; i < this.count; i++) {
for (var j = 0; j < 6; j++) {
if (this.cubes[i].cubeFace[j].style.background == "") {
this.cubes[i].cubeFace[j].style.background = color;
}
}
}
},
getZFace: function (zIndex) {
var zFace = [];
if (zIndex < 1 || zIndex > this.dimension)
return null;
for (var i = (zIndex - 1) * this.faceCount; i < zIndex * this.faceCount; i++) {
zFace.push(this.cubes[i]);
}
return zFace;
},
getXFace: function (xIndex) {
var xFace = [];
if (xIndex < 1 || xIndex > this.dimension)
return null;
for (var i = 0; i < this.count; i++) {
if (i % this.dimension == 0)
xFace.push(this.cubes[i + xIndex - 1]);
}
return xFace;
},
getYFace: function (yIndex) {
var yFace = [];
if (yIndex < 1 || yIndex > this.dimension)
return null;
for (var i = 0; i < this.count; i++) {
if (i % this.faceCount == (yIndex - 1) * this.dimension) {
for (var j = 0; j < this.dimension; j++)
yFace.push(this.cubes[i + j]);
}
}
return yFace;
},
getSideCubes: function (cubes, circleIndex) {
var sides = [], top = [], left = [], bottom = [], right = [];
if (circleIndex < 0 || circleIndex > this.dimension / 2 - 1)
return null;
for (var i = 0, count = this.dimension - circleIndex * 2; i < count; i++) {
top.push(cubes[circleIndex * this.dimension + circleIndex + i]);
left.push(cubes[circleIndex * this.dimension + circleIndex + i * this.dimension]);
bottom.push(cubes[(this.dimension - 1 - circleIndex) * this.dimension + circleIndex + i]);
right.push(cubes[circleIndex * this.dimension + circleIndex + i * this.dimension + (this.dimension - (circleIndex * 2) - 1)]);
}
sides.push(this.orderByDesc(top));
sides.push(left);
sides.push(bottom);
sides.push(this.orderByDesc(right));
return sides;
},
getCubesByFace: function (face) {
switch (face) {
case "front": return this.getZFace(this.dimension);
case "back": return this.getZFace(1);
case "left": return this.getXFace(1);
case "right": return this.getXFace(this.dimension);
case "top": return this.getYFace(1);
case "bottom": return this.getYFace(this.dimension);
}
},
moveMagicCube: function () {
if (this.cubes.length < 1) return;
//var cubes = this.getYFace(2);
//for (var i = 0, len = cubes.length; i < len; i++) {
// cubes[i].Box.className = "rotate";
//}
//随机产生3D转动方向
this.isRunning = 0;
var direct = this.random(1, 3), rotateDirect = "", getFaceFun;
// direct=3;
switch (direct) {
case 1: rotateDirect = "rotateX"; getFaceFun = this.getXFace; break;
case 2: rotateDirect = "rotateY"; getFaceFun = this.getYFace; break;
case 3: rotateDirect = "rotateZ"; getFaceFun = this.getZFace; break;
}
this.rotateFace = rotateDirect;
this.cubeRotateStatus = [];
for (var i = 1; i <= this.dimension; i++) {
var status = this.random(0, 2);
this.cubeRotateStatus.push(status);
switch (status) {
case 0: break;//不转动
case 1: this.rotateBox(this.angle, rotateDirect, i, getFaceFun.call(this, i)); break;//正向转动90
case 2: this.rotateBox(-this.angle, rotateDirect, i, getFaceFun.call(this, i)); break;//反向转动90
}
}
var flag = false;
for (var i = 0, len = this.cubeRotateStatus.length; i < len; i++) {
if (this.cubeRotateStatus[i]) {
flag = true;
break;
}
}
if (!flag) {//一个都没转的情况 则强制补充一个
var index = this.random(1, this.dimension);
this.rotateBox(this.angle, rotateDirect, index, getFaceFun.call(this, index)); //正向转动90
this.cubeRotateStatus[index - 1] = 1;//全都不转动 默认选出一个 使其正向转动指定度数
}
setTimeout(this.timerFun, 100);
this.rollMoveStack.push({ rotateFace: this.rotateFace, cubeRotateStatus: this.cubeRotateStatus });//记录动作状态
if (this.rollMoveStack.length == this.rollbackPoint)//判断当达到阀值时切换动作方向为回归
this.moveDirect = false;
},
moveRollBackCube: function () {
var record = this.rollMoveStack.pop(), getFaceFun;
this.rotateFace = record.rotateFace;
this.isRunning = 0;
switch (record.rotateFace) {
case "rotateX": getFaceFun = this.getXFace; break;
case "rotateY": getFaceFun = this.getYFace; break;
case "rotateZ": getFaceFun = this.getZFace; break;
}
this.cubeRotateStatus = [];
for (var i = 0, len = record.cubeRotateStatus.length; i < len; i++) {
var dimensionIndex = i+1, status = record.cubeRotateStatus[i];
if (status == 1) {
this.cubeRotateStatus.push(2);//1 变2,2变1
this.rotateBox(-this.angle, record.rotateFace, dimensionIndex, getFaceFun.call(this, dimensionIndex)); //反向转动90
}
else if (status == 2) {
this.cubeRotateStatus.push(1);//1 变2,2变1
this.rotateBox(this.angle, record.rotateFace, dimensionIndex, getFaceFun.call(this, dimensionIndex)); //反向转动90
}
else {
this.cubeRotateStatus.push(0);
}
}
setTimeout(this.timerFun, 100);
if (this.rollMoveStack.length == 0)//判断当达到0时切换动作为正向随机
this.moveDirect = true;
},
intersect: function (source, target) {
var data = [];
for (var i = 0, len = source.length; i < len; i++) {
var index = target.indexOf(source[i]);
if (index >= 0)
data.push(source[i])
}
return data;
},
orderByDesc: function (datas) {
var temp;
for (var i = 0; i < datas.length - 1; i++) {
for (var j = i + 1; j < datas.length; j++) {
if (parseFloat(datas[i].index) < parseFloat(datas[j].index)) {
temp = datas[i];
datas[i] = datas[j];
datas[j] = temp;
}
}
}
return datas;
},
getSideBackGround: function (sideFaces, face) {
var backGrounds = [];
for (var i = 0, len = sideFaces.length; i < len; i++) {
backGrounds.push(sideFaces[i][face].style.background);
}
return backGrounds;
},
setRotateDirectSideBackGround: function (faceCubes, sideFace, offset, status) {
var oldSides = this.getSideCubes(faceCubes, 0), backColor = [];
var offsetNIndex, offsetPIndex;
for (var j = 0; j < 4; j++) {
offsetPIndex = (j - offset + 4) % 4;
offsetNIndex = (j + offset) % 4;
if (this.rotateFace == "rotateY") {
if (status == 1)//正向
{
backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], sideFace[offsetPIndex]);
}
else//反向
{
backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], sideFace[offsetNIndex]);
}
}
else {
if (status == 2)//正向
{
backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], sideFace[offsetPIndex]);
}
else//反向
{
backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], sideFace[offsetNIndex]);
}
}
}
for (var j = 0; j < 4; j++) {
for (var k = 0; k < oldSides[j].length; k++) {
oldSides[j][k][sideFace[j]].style.background = backColor[j][k];
}
}
},
setRotateOtherDirectSideBackGround: function (faceCubes, otherFace, offset, status) {
var oldSides = [], backColor = [];
var offsetNIndex, offsetPIndex;
for (var i = 0; i <= parseInt(this.dimension / 2) - 1; i++) {
oldSides = this.getSideCubes(faceCubes, i), backColor = [];
for (var j = 0; j < 4; j++) {
offsetPIndex = (j - offset + 4) % 4;
offsetNIndex = (j + offset) % 4;
if (this.rotateFace == "rotateY") {
if (status == 1)//正向
{
backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], otherFace);
}
else//反向
{
backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], otherFace);
}
}
else {
if (status == 2)//正向
{
backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], otherFace);
}
else//反向
{
backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], otherFace);
}
}
}
for (var j = 0; j < 4; j++) {
for (var k = 0; k < oldSides[j].length; k++) {
oldSides[j][k][otherFace].style.background = backColor[j][k];
}
}
}
},
animationEnd: function () {
var offset = this.angle / 90, faceCubes = [], otherFace;
var zSideFace = ["top", "left", "bottom", "right"], xSideFace = ["back", "top", "front", "bottom"], ySideFace = ["back", "left", "front", "right"], sideFace = [];
for (var i = 0, len = this.cubeRotateStatus.length; i < len; i++) {
var status = this.cubeRotateStatus[i];
if (status) {
var dimensionIndex = i + 1;
switch (this.rotateFace) {
case "rotateX": faceCubes = this.getXFace(dimensionIndex); sideFace = xSideFace; if (dimensionIndex == 1) otherFace = "left"; else if (dimensionIndex == this.dimension) otherFace = "right"; break;
case "rotateY": faceCubes = this.getYFace(dimensionIndex); sideFace = ySideFace; if (dimensionIndex == 1) otherFace = "top"; else if (dimensionIndex == this.dimension) otherFace = "bottom"; break;
case "rotateZ": faceCubes = this.getZFace(dimensionIndex); sideFace = zSideFace; if (dimensionIndex == 1) otherFace = "back"; else if (dimensionIndex == this.dimension) otherFace = "front"; break;
}
this.setRotateDirectSideBackGround(faceCubes, sideFace, offset, status);
if (dimensionIndex == 1 || dimensionIndex == this.dimension)
this.setRotateOtherDirectSideBackGround(faceCubes, otherFace, offset, status);
}
}
// console.info(this.rollMoveStack.length + "," + this.moveDirect);
if (this.moveDirect)
this.moveMagicCube();
else
this.moveRollBackCube();
// alert("运行结束");
},
bindAnimationEvent: function () {
var loopMove = function () {
cache.magicCube.isRunning--;//由于按组转动,顾要等组成员都完成再进行新的动画
if (cache.magicCube.isRunning == 0)
cache.magicCube.animationEnd();
}
for (var i = 0; i < this.count; i++) {
this.prefixedEvent(this.cubes[i].Box, "AnimationEnd", loopMove, true);
}
cache.magicCube = this;//缓存,避免内存泄露
},
rotateBox: function (angle, rotateDirect, faceIndex, cubes) {
if (cubes != null) {
var startStatus = rotateDirect + "(0deg)", endStatus = rotateDirect + "(" + angle + "deg)";
// this.changeAnimationStatus("mydhua", startStatus, endStatus)
for (var i = 0, len = cubes.length; i < len; i++) {
var ruleName = "roateRule" + faceIndex + i;
this.isRunning++;//组成员转动统计
//if (cubes[i].rotateTransfrom != "")
// startStatus = cubes[i].rotateTransfrom;
cubes[i].rotateTransfrom = endStatus;
if (this.findKeyframesRule(ruleName) == null)
this.createKeyframesRule(ruleName, cubes[i].intalTransform + " " + startStatus, cubes[i].intalTransform + " " + endStatus);
else
this.changeAnimationStatus(ruleName, cubes[i].intalTransform + " " + startStatus, cubes[i].intalTransform + " " + endStatus);
cubes[i].Box.style[this.browserPrefix + "AnimationName"] = "none";
this.cubeMoveQueue.push({ cube: cubes[i], rule: ruleName });
}
}
},
findKeyframesRule: function (rule) {
var ruleName = this.browserPrefix == "" ? "KEYFRAMES_RULE" : this.browserPrefix.toUpperCase() + "_KEYFRAMES_RULE";
var ss = document.styleSheets;
for (var i = 0; i < ss.length; ++i) {
for (var j = 0; j < ss[i].cssRules.length; ++j) {
if (ss[i].cssRules[j].type == window.CSSRule[ruleName] && ss[i].cssRules[j].name == rule) { return ss[i].cssRules[j]; }
}
}
return null;
},
createKeyframesRule: function (rule, startStatus, endStatus) {
var prefix = this.browserPrefix == "" ? "" : "-" + this.browserPrefix + "-";
var sheet;
if (document.styleSheets.length < 1)
sheet = this.createSheets();
else
sheet = document.styleSheets[0];
var selectorText = "@" + prefix + "keyframes " + rule;
var cssText = "0% { " + prefix + "transform: " + startStatus + "; } 100% { " + prefix + "transform: " + endStatus + "; }"
if (sheet.insertRule) {
sheet.insertRule(selectorText + "{" + cssText + "}", 0);
} else if (sheet.addRule) {//兼容IE
sheet.addRule(selectorText, cssText, 0);
}
},
removeKeyframeRule: function (keyframes) {
var length = keyframes.cssRules.length;
var keyframeString = [];
for (var i = 0; i < length; i++) {
keyframeString.push(keyframes.cssRules[i].keyText);
}
//移除动画帧规则
for (var i = 0, j = length; i < j; i++) {
if (this.browserPrefix == "webkit" || this.browserPrefix == "Moz")
keyframes.deleteRule(keyframeString[i]);
else
keyframes.deleteRule(i); //兼容IE
}
},
changeAnimationStatus: function (animationName, startStatus, endStatus) {
var keyframes = this.findKeyframesRule(animationName);
this.removeKeyframeRule(keyframes);
//重新设置帧规则
var prefix = this.browserPrefix == "" ? "" : "-" + this.browserPrefix + "-";
keyframes.appendRule("0% { " + prefix + "transform: " + startStatus + "; }");
keyframes.appendRule("100% { " + prefix + "transform: " + endStatus + "; }");
},
createSheets: function () {
// 创建 <style> 标签
var style = document.createElement("style");
// 可以添加一个媒体(/媒体查询,media query)属性
// style.setAttribute("media", "screen")
// style.setAttribute("media", "only screen and (max-width : 1024px)")
// 对WebKit hack :(
style.appendChild(document.createTextNode(""));
// 将 <style> 元素加到页面中
document.head.appendChild(style);
return style.sheet;
},
prefixedEvent: function (element, type, callback, isAdd) {
var pfx = ["webkit", "moz", "MS", "o", ""];
for (var p = 0; p < pfx.length; p++) {
if (!pfx[p]) type = type.toLowerCase();
if (isAdd)
element.addEventListener(pfx[p] + type, callback, false);
else
element.removeEventListener(pfx[p] + type, callback, false);
}
},
start: function () {
this.css();
this.prefix();
this.create3dScene();
this.createMagicCube();
this.drawBackGroundColor();
this.bindAnimationEvent();//绑定动画播放完成事件
this.moveMagicCube(); //立即开始动画
// this.timer = setInterval(this.timerFun, 100);
},
timerFun: function () {
var _this = cache.magicCube;
if (_this.isRunning >= _this.dimension) {
for (var i = 0, len = _this.cubeMoveQueue.length; i < len; i++) {
var animation = _this.cubeMoveQueue.shift();
animation.cube.Box.style[_this.browserPrefix + "Animation"] = animation.rule + " 2s linear 1"; // Chrome, Safari 和 Opera 代码
}
}
},
css: function () {
var d = document,
doc = d.documentElement,
body = d.body;
this.clientWidth = doc.clientWidth;
this.clientHeight = doc.clientHeight;
if (d.compatMode != "CSS1Compat") {
this.clientWidth = body.clientWidth;
this.clientHeight = body.clientHeight;
}
// console.log(this.width +'////'+ this.height)
},
random: function (min, max) {
return (Math.random() * (max - min + 1) + min) >> 0;
},
prefix: function () {
var N = navigator.appName, ua = navigator.userAgent, tem;
var M = ua.match(/(opera|chrome|safari|firefox|msie)\/?\s*(\.?\d+(\.\d+)*)/i);
if (M && (tem = ua.match(/version\/([\.\d]+)/i)) != null) M[2] = tem[1];
M = M ? [M[1], M[2]] : [N, navigator.appVersion, '-?'];
M = M[0];
if (M == "Chrome") { this.browserPrefix = "webkit"; }
if (M == "Firefox") { this.browserPrefix = "Moz"; }
if (M == "Safari") { this.browserPrefix = "webkit"; }
if (M == "MSIE") { this.browserPrefix = "ms"; }
}
};
}(window));
</script>
</head>
<body style="background-color:black">
<script>
var cube = new magicCube({ parent: null, dimension: 3, cubWidth: 100, cubHidth: 100, marginLeft: 10, marginTop: 10, marginZ: 10, cubZ: 100 });
</script>
</body>
</html>
注:在此基础上可以加上鼠标控制事件,可以直接通过鼠标控制器任意方向的旋扭,也可以稍加改进用于炫酷展示图片!后续有时间我将加上这些功能,与大家再次分享!